package GameElements.Elements;

import java.util.Vector;

import Utils.Point3D;

import GameBoard.GameBoard;
import GameElements.Tile;


public class Cloister extends Element{

	public Cloister(Vector<Tile> ensTile, Vector<Point3D> chemin) {
		this.ensTile = ensTile;
		this.chemin = chemin;
		scoreDonneInComplete = 9;
		System.out.println("cloister completed");
	}

	@Override
	public int getType() 
	{
		return Tile.cloister;
	}

	@Override
	public Vector<Tile> getEnsTileContentPawn(Tile[][] table) 
	{
		return ensTile;
	}

}
